← My Auto Racer All cars Lotec 0-60 Comparisons
The Lotec C1000 reaches 60 mph in 3.43 s and covers a standing quarter mile in 10.86 s, tripping the lights at 146.9 mph. It clears the first 60 ft in 1.95 s and the eighth mile in 7.39 s, reaching 100 mph in 6.47 s.
Simulated, not measured — computed from published kerb mass, rated power, gearing and drivetrain, then fitted to this car’s own published acceleration figures. Dry asphalt, 20 °C, sea level, 1 ft rollout.
Pick who it runs against, then watch it happen — and change the surface, the weather or the distance and run it again.
| Standing start | Lotec C1000 |
|---|---|
| 0–60 mph | 3.43 s |
| 0–100 mph | 6.47 s |
| 60 ft | 1.95 s |
| 1/8 mile | 7.39 s |
| 1/4 mile | 10.86 s |
| Trap speed | 146.9 mph |
The 1991 Lotec C1000 is a rear-drive turbocharged supercar of 1,080 kg with 838 bhp, which works out at 776 bhp per tonne. Rear drive and 776 bhp per tonne make the launch the hard part of the run: 60 ft takes 1.95 s. Against the 2,929 cars in the set it is the 450th quickest to 60 mph, inside the fastest quarter, and the 2nd quickest of the 3 Lotecs here. It traps higher than its 0-60 suggests — 146.9 mph, the 50th highest here — so it is a car that keeps going rather than one that simply leaves well. The simulation is trimmed to 11 of 11 published acceleration figures for this car.
| Specification | Lotec C1000 |
|---|---|
| Year | 1991 |
| Power | 838 bhp |
| Kerb mass | 1,080 kg |
| Power to weight | 776 bhp/t |
| Drivetrain | Rear drive |
| Gears | 5 |
| Engine | Turbocharged |
| Top speed | 374 km/h |
| Car | Year | 0–60 | 1/4 mile | Trap | Power |
|---|---|---|---|---|---|
| Toyota GT-One TS020 | 1999 | 3.37 s | 10.56 s | 147.7 mph | 591 bhp |
| Ad Tramontana Tramontana R | 2009 | 3.30 s | 10.96 s | 130.9 mph | 760 bhp |
| Gumpert Apollo | 2005 | 3.20 s | 10.83 s | 135.0 mph | 641 bhp |
Picked for a fair race, not just a matching 0-60: pace, power-to-weight and body shape all count, and at most one is from the same maker.
Figures regenerated 2026-09-01. Every number on this page is computed by the simulator at build time, so the page and the app can never disagree.