← My Auto Racer All cars Shelby 0-60 Comparisons
The Shelby GT500 reaches 60 mph in 3.93 s and covers a standing quarter mile in 12.36 s, tripping the lights at 115.7 mph. It clears the first 60 ft in 1.99 s and the eighth mile in 8.02 s, reaching 100 mph in 9.57 s.
Simulated, not measured — computed from published kerb mass, rated power, gearing and drivetrain, then fitted to this car’s own published acceleration figures. Dry asphalt, 20 °C, sea level, 1 ft rollout.
Pick who it runs against, then watch it happen — and change the surface, the weather or the distance and run it again.
| Standing start | Shelby GT500 |
|---|---|
| 0–60 mph | 3.93 s |
| 0–100 mph | 9.57 s |
| 60 ft | 1.99 s |
| 1/8 mile | 8.02 s |
| 1/4 mile | 12.36 s |
| Trap speed | 115.7 mph |
The 2010 Shelby GT500 is a rear-drive naturally aspirated saloon of 1,767 kg with 540 bhp, which works out at 306 bhp per tonne. Rear drive and 306 bhp per tonne make the launch the hard part of the run: 60 ft takes 1.99 s. Against the 2,929 cars in the set it is the 754th quickest to 60 mph, and the 3rd quickest of the 11 Shelbys here. Its 115.7 mph trap speed sits about where its 0-60 puts it, so it launches and pulls in roughly equal measure. The simulation is trimmed to 8 of 11 published acceleration figures for this car.
| Specification | Shelby GT500 |
|---|---|
| Year | 2010 |
| Power | 540 bhp |
| Kerb mass | 1,767 kg |
| Power to weight | 306 bhp/t |
| Drivetrain | Rear drive |
| Gears | 6 |
| Engine | Naturally aspirated |
| Top speed | 307 km/h |
| Car | Year | 0–60 | 1/4 mile | Trap | Power |
|---|---|---|---|---|---|
| Vauxhall VXR8 Bathurst S | 2009 | 3.89 s | 12.37 s | 114.9 mph | 561 bhp |
| Mercedes-Benz E63 AMG | 2009 | 3.92 s | 12.33 s | 116.7 mph | 518 bhp |
| Vauxhall VXR8 GTS | 2014 | 3.83 s | 12.30 s | 115.9 mph | 577 bhp |
Picked for a fair race, not just a matching 0-60: pace, power-to-weight and body shape all count, and at most one is from the same maker.
Figures regenerated 2026-09-01. Every number on this page is computed by the simulator at build time, so the page and the app can never disagree.