← My Auto Racer All cars Chevrolet 0-60 Comparisons Answers
The Chevrolet Classic 1.4 99 reaches 60 mph in 11.21 s (100 km/h in 11.88 s) and covers a standing quarter mile in 18.40 s, tripping the lights at 76.6 mph. It clears the first 60 ft in 3.12 s and the eighth mile in 11.96 s.
Simulated, not measured — computed from published kerb mass, rated power, gearing and drivetrain, then fitted to this car’s own published acceleration figures. Dry asphalt, 20 °C, sea level, 1 ft rollout.
Pick who it runs against, then watch it happen — and change the surface, the weather or the distance and run it again.
| Standing start | Chevrolet Classic 1.4 99 |
|---|---|
| 0–60 mph | 11.21 s |
| 0–100 km/h | 11.88 s |
| 0–100 mph | — |
| 60 ft | 3.12 s |
| 1/8 mile | 11.96 s |
| 1/4 mile | 18.40 s |
| Trap speed | 76.6 mph |
The 2002 Chevrolet Classic 1.4 99 is a front-drive naturally aspirated car of 1,043 kg with 98 bhp, which works out at 94 bhp per tonne. Front drive caps what it can put down off the line — 60 ft takes 3.12 s — so most of what it has to give arrives once it is already moving. Against the 14,946 cars in the set it is the 11,913th quickest to 60 mph, and the 168th quickest of the 199 Chevrolets here. Its 76.6 mph trap speed sits about where its 0-60 puts it, so it launches and pulls in roughly equal measure. The simulation is trimmed to 2 of 2 published acceleration figures for this car.
| Specification | Chevrolet Classic 1.4 99 |
|---|---|
| Year | 2002 |
| Power | 98 hp (73 kW) |
| Kerb mass | 1,043 kg |
| Power to weight | 94 bhp/t |
| Drivetrain | Front drive |
| Gears | 5 |
| Engine | Naturally aspirated |
| Top speed | 109 mph (175 km/h), quoted |
| Car | Year | 0–60 | 1/4 mile | Trap | Power |
|---|---|---|---|---|---|
| Suzuki Baleno 1.2 DUALJET 90 | 2016 | 11.22 s | 18.39 s | 77.0 mph | 89 bhp |
| Suzuki Swift 3dr 1.2 90 | 2014 | 11.18 s | 18.42 s | 75.8 mph | 89 bhp |
| Suzuki Baleno 1.2 DUALJET SHVS 90 | 2016 | 11.22 s | 18.39 s | 77.0 mph | 89 bhp |
Picked for a fair race, not just a matching 0-60: pace, power-to-weight and body shape all count, and at most one is from the same maker.
Figures regenerated 2026-10-12. Every number on this page is computed by the simulator at build time, so the page and the app can never disagree.