← My Auto Racer All cars Chevrolet 0-60 Comparisons
The Chevrolet Corvette C7 reaches 60 mph in 3.97 s and covers a standing quarter mile in 12.30 s, tripping the lights at 117.9 mph. It clears the first 60 ft in 2.00 s and the eighth mile in 8.02 s, reaching 100 mph in 9.32 s.
Simulated, not measured — computed from published kerb mass, rated power, gearing and drivetrain, then fitted to this car’s own published acceleration figures. Dry asphalt, 20 °C, sea level, 1 ft rollout.
Pick who it runs against, then watch it happen — and change the surface, the weather or the distance and run it again.
| Standing start | Chevrolet Corvette C7 |
|---|---|
| 0–60 mph | 3.97 s |
| 0–100 mph | 9.32 s |
| 60 ft | 2.00 s |
| 1/8 mile | 8.02 s |
| 1/4 mile | 12.30 s |
| Trap speed | 117.9 mph |
The 2014 Chevrolet Corvette C7 is a rear-drive naturally aspirated supercar of 1,577 kg with 455 bhp, which works out at 288 bhp per tonne. Rear drive and 288 bhp per tonne make the launch the hard part of the run: 60 ft takes 2.00 s. Against the 2,929 cars in the set it is the 776th quickest to 60 mph, and the 17th quickest of the 52 Chevrolets here. Its 117.9 mph trap speed sits about where its 0-60 puts it, so it launches and pulls in roughly equal measure. The simulation is trimmed to 9 of 11 published acceleration figures for this car.
| Specification | Chevrolet Corvette C7 |
|---|---|
| Year | 2014 |
| Power | 455 bhp |
| Kerb mass | 1,577 kg |
| Power to weight | 288 bhp/t |
| Drivetrain | Rear drive |
| Gears | 6 |
| Engine | Naturally aspirated |
| Top speed | 306 km/h |
| Car | Year | 0–60 | 1/4 mile | Trap | Power |
|---|---|---|---|---|---|
| Ascari Ecosse | 1998 | 3.90 s | 12.25 s | 116.5 mph | 400 bhp |
| TVR T350T | 2003 | 3.81 s | 12.24 s | 115.2 mph | 349 bhp |
| Callaway LM V8 | 2015 | 3.76 s | 12.28 s | 112.3 mph | 464 bhp |
Picked for a fair race, not just a matching 0-60: pace, power-to-weight and body shape all count, and at most one is from the same maker.
Figures regenerated 2026-09-01. Every number on this page is computed by the simulator at build time, so the page and the app can never disagree.