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Jeep Cherokee KL 2.0 Multijet 170

The Jeep Cherokee KL 2.0 Multijet 170 reaches 60 mph in 9.01 s (100 km/h in 9.88 s) and covers a standing quarter mile in 16.80 s, tripping the lights at 79.4 mph. It clears the first 60 ft in 2.33 s and the eighth mile in 10.63 s.

Simulated, not measured — computed from published kerb mass, rated power, gearing and drivetrain, then fitted to this car’s own published acceleration figures. Dry asphalt, 20 °C, sea level, 1 ft rollout.

Jeep Cherokee KL 2.0 Multijet 170 Land Rover Discovery Sport 2.0 D180 7-Seat 180

Pick who it runs against, then watch it happen — and change the surface, the weather or the distance and run it again.

Down the strip

Standing start Jeep Cherokee KL 2.0 Multijet 170
0–60 mph9.01 s
0–100 km/h9.88 s
0–100 mph—
60 ft2.33 s
1/8 mile10.63 s
1/4 mile16.80 s
Trap speed79.4 mph

About the Cherokee KL 2.0 Multijet 170

The 2014 Jeep Cherokee KL 2.0 Multijet 170 is an all-wheel-drive turbodiesel SUV of 1,953 kg with 168 bhp, which works out at 86 bhp per tonne. All-wheel drive is worth most in the first car length: it covers 60 ft in 2.33 s, which is where a four-wheel-drive car takes its margin out of a rear-drive one with the same power. Against the 14,946 cars in the set it is the 8,430th quickest to 60 mph, and the 31st quickest of the 68 Jeeps here. It leaves better than it pulls: 79.4 mph at the lights is only the 10,349th highest here, so its 0-60 flatters what it does further out. The simulation is trimmed to 2 of 2 published acceleration figures for this car.

On paper

Specification Jeep Cherokee KL 2.0 Multijet 170
Year2014
Power168 hp (125 kW)
Kerb mass1,953 kg
Power to weight86 bhp/t
DrivetrainAll-wheel drive
Gears9
EngineTurbodiesel
Top speed119 mph (192 km/h), quoted

Similar cars

CarYear 0–601/4 mileTrapPower
Land Rover Discovery Sport 2.0 D180 7-Seat 18020199.02 s16.81 s80.4 mph177 bhp
MINI Countryman Cooper ALL4 1.5 13620219.03 s16.82 s80.5 mph134 bhp
Vauxhall Crossland X 1.6 12020179.02 s16.77 s82.6 mph118 bhp

Picked for a fair race, not just a matching 0-60: pace, power-to-weight and body shape all count, and at most one is from the same maker.

Where these times sit

0-60 under 10 seconds10,136 cars0-100 km/h under 10 seconds9,062 carsSlower in the wetevery car, re-runThe cost of altitudeevery car, re-runThe cost of a passengerevery car, re-run
Jeep 0-60 timesevery modelFastest SUVs2,049 carsFastest cars of the 2010s4,541 cars
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Questions

What is the Jeep Cherokee KL 2.0 Multijet 170 0-60 time?
The Jeep Cherokee KL 2.0 Multijet 170 reaches 60 mph in 9.01 s, simulated on dry asphalt at 20 °C with a 1 ft rollout. That makes it the 8,430th quickest of the 14,946 cars in the set.
What is the Jeep Cherokee KL 2.0 Multijet 170 quarter mile time?
16.80 s at 79.4 mph. It reaches the eighth mile in 10.63 s and clears the first 60 ft in 2.33 s. These are theoretical times from a physics simulation, not measured runs.
How much power does the Jeep Cherokee KL 2.0 Multijet 170 have?
168 bhp and 1,953 kg, which is 86 bhp per tonne. It is all-wheel-drive, turbodiesel, with 9 gears and a quoted top speed of 192 km/h. These are theoretical times from a physics simulation, not measured runs.
What cars are comparable to the Jeep Cherokee KL 2.0 Multijet 170?
Closest here on pace: Land Rover Discovery Sport 2.0 D180 7-Seat 180 (9.02 s), MINI Countryman Cooper ALL4 1.5 136 (9.03 s), Vauxhall Crossland X 1.6 120 (9.02 s). Each one can be raced against the Jeep Cherokee KL 2.0 Multijet 170 in the panel at the top of this page. These are theoretical times from a physics simulation, not measured runs.
Are these real measured times?
No. Every figure on this page is produced by a physics simulation, not by a stopwatch at a drag strip. The Jeep Cherokee KL 2.0 Multijet 170 is modelled from its published kerb mass, rated power, drivetrain and gearing, then trimmed until it reproduces 2 of its 2 published acceleration figures. Conditions are the same for every car in the set: dry asphalt, 20 °C, sea level, 1 ft rollout.

Figures regenerated 2026-10-12. Every number on this page is computed by the simulator at build time, so the page and the app can never disagree.