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Dodge Challenger SRT 6.2 V8 485

The Dodge Challenger SRT 6.2 V8 485 reaches 60 mph in 4.41 s (100 km/h in 4.60 s) and covers a standing quarter mile in 12.89 s, tripping the lights at 113.1 mph. It clears the first 60 ft in 2.11 s and the eighth mile in 8.43 s, reaching 100 mph in 10.43 s.

Simulated, not measured — computed from published kerb mass, rated power, gearing and drivetrain, then fitted to this car’s own published acceleration figures. Dry asphalt, 20 °C, sea level, 1 ft rollout.

Dodge Challenger SRT 6.2 V8 485 Rolls-Royce Ghost 6.6 V12 Vspec 593

Pick who it runs against, then watch it happen — and change the surface, the weather or the distance and run it again.

Down the strip

Standing start Dodge Challenger SRT 6.2 V8 485
0–60 mph4.41 s
0–100 km/h4.60 s
0–100 mph10.43 s
60 ft2.11 s
1/8 mile8.43 s
1/4 mile12.89 s
Trap speed113.1 mph

About the Challenger SRT 6.2 V8 485

The 2015 Dodge Challenger SRT 6.2 V8 485 is a rear-drive naturally aspirated saloon of 1,887 kg with 485 bhp, which works out at 257 bhp per tonne. Rear drive and 257 bhp per tonne make the launch the hard part of the run: 60 ft takes 2.11 s. Against the 14,946 cars in the set it is the 1,565th quickest to 60 mph, inside the fastest quarter, and the 20th quickest of the 60 Dodges here. Its 113.1 mph trap speed sits about where its 0-60 puts it, so it launches and pulls in roughly equal measure. The simulation is trimmed to 2 of 2 published acceleration figures for this car.

On paper

Specification Dodge Challenger SRT 6.2 V8 485
Year2015
Power485 hp (362 kW)
Kerb mass1,887 kg
Power to weight257 bhp/t
DrivetrainRear drive
Gears6
EngineNaturally aspirated
Top speed179 mph (288 km/h), quoted

Similar cars

CarYear 0–601/4 mileTrapPower
Rolls-Royce Ghost 6.6 V12 Vspec 59320094.40 s12.83 s107.9 mph585 bhp
Jaguar XJ 5.0 V8 51020124.40 s12.83 s107.9 mph503 bhp
Jaguar XJ 5.0 V8 Supercharged SWB 51020094.38 s12.94 s106.0 mph503 bhp

Picked for a fair race, not just a matching 0-60: pace, power-to-weight and body shape all count, and at most one is from the same maker.

Where these times sit

0-60 under 5 seconds2,158 cars0-100 km/h under 5 seconds1,845 carsQuarter mile under 13 seconds1,638 cars0-100 under 12 seconds1,963 carsTraps over 110 mph1,380 carsSlower in the wetevery car, re-runThe cost of altitudeevery car, re-runThe cost of a passengerevery car, re-run
Dodge 0-60 timesevery modelFastest saloon cars3,808 carsFastest cars of the 2010s4,541 cars
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Questions

What is the Dodge Challenger SRT 6.2 V8 485 0-60 time?
The Dodge Challenger SRT 6.2 V8 485 reaches 60 mph in 4.41 s, simulated on dry asphalt at 20 °C with a 1 ft rollout. That makes it the 1,565th quickest of the 14,946 cars in the set.
What is the Dodge Challenger SRT 6.2 V8 485 quarter mile time?
12.89 s at 113.1 mph. It reaches the eighth mile in 8.43 s and clears the first 60 ft in 2.11 s. These are theoretical times from a physics simulation, not measured runs.
How much power does the Dodge Challenger SRT 6.2 V8 485 have?
485 bhp and 1,887 kg, which is 257 bhp per tonne. It is rear-drive, naturally aspirated, with 6 gears and a quoted top speed of 288 km/h. These are theoretical times from a physics simulation, not measured runs.
What cars are comparable to the Dodge Challenger SRT 6.2 V8 485?
Closest here on pace: Rolls-Royce Ghost 6.6 V12 Vspec 593 (4.40 s), Jaguar XJ 5.0 V8 510 (4.40 s), Jaguar XJ 5.0 V8 Supercharged SWB 510 (4.38 s). Each one can be raced against the Dodge Challenger SRT 6.2 V8 485 in the panel at the top of this page. These are theoretical times from a physics simulation, not measured runs.
Are these real measured times?
No. Every figure on this page is produced by a physics simulation, not by a stopwatch at a drag strip. The Dodge Challenger SRT 6.2 V8 485 is modelled from its published kerb mass, rated power, drivetrain and gearing, then trimmed until it reproduces 2 of its 2 published acceleration figures. Conditions are the same for every car in the set: dry asphalt, 20 °C, sea level, 1 ft rollout.

Figures regenerated 2026-10-12. Every number on this page is computed by the simulator at build time, so the page and the app can never disagree.