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MINI Countryman John Cooper Works 2.0 231

The MINI Countryman John Cooper Works 2.0 231 reaches 60 mph in 5.85 s (100 km/h in 6.19 s) and covers a standing quarter mile in 14.39 s, tripping the lights at 94.2 mph. It clears the first 60 ft in 2.04 s and the eighth mile in 9.18 s.

Simulated, not measured — computed from published kerb mass, rated power, gearing and drivetrain, then fitted to this car’s own published acceleration figures. Dry asphalt, 20 °C, sea level, 1 ft rollout.

MINI Countryman John Cooper Works 2.0 231 Mazda CX-7 2.3 Turbo 260

Pick who it runs against, then watch it happen — and change the surface, the weather or the distance and run it again.

Down the strip

Standing start MINI Countryman John Cooper Works 2.0 231
0–60 mph5.85 s
0–100 km/h6.19 s
0–100 mph—
60 ft2.04 s
1/8 mile9.18 s
1/4 mile14.39 s
Trap speed94.2 mph

About the Countryman John Cooper Works 2.0 231

The 2016 MINI Countryman John Cooper Works 2.0 231 is an all-wheel-drive turbocharged SUV of 1,537 kg with 228 bhp, which works out at 148 bhp per tonne. All-wheel drive is worth most in the first car length: it covers 60 ft in 2.04 s, which is where a four-wheel-drive car takes its margin out of a rear-drive one with the same power. Against the 14,946 cars in the set it is the 3,095th quickest to 60 mph, inside the fastest quarter, and the 5th quickest of the 122 MINIs here. Its 94.2 mph trap speed sits about where its 0-60 puts it, so it launches and pulls in roughly equal measure. The simulation is trimmed to 2 of 2 published acceleration figures for this car.

On paper

Specification MINI Countryman John Cooper Works 2.0 231
Year2016
Power228 hp (170 kW)
Kerb mass1,537 kg
Power to weight148 bhp/t
DrivetrainAll-wheel drive
Gears6
EngineTurbocharged
Top speed145 mph (233 km/h), quoted

Similar cars

CarYear 0–601/4 mileTrapPower
Mazda CX-7 2.3 Turbo 26020095.90 s14.37 s93.6 mph256 bhp
Cadillac SRX 2.8 V6 30020095.87 s14.60 s92.0 mph300 bhp
Range Rover D350 L46020225.73 s14.38 s94.8 mph345 bhp

Picked for a fair race, not just a matching 0-60: pace, power-to-weight and body shape all count, and at most one is from the same maker.

Where these times sit

0-60 under 6 seconds3,249 cars0-100 km/h under 7 seconds4,031 carsSlower in the wetevery car, re-runThe cost of altitudeevery car, re-runThe cost of a passengerevery car, re-run
MINI 0-60 timesevery modelFastest hot hatches298 carsFastest cars of the 2010s4,541 cars
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Questions

What is the MINI Countryman John Cooper Works 2.0 231 0-60 time?
The MINI Countryman John Cooper Works 2.0 231 reaches 60 mph in 5.85 s, simulated on dry asphalt at 20 °C with a 1 ft rollout. That makes it the 3,095th quickest of the 14,946 cars in the set.
What is the MINI Countryman John Cooper Works 2.0 231 quarter mile time?
14.39 s at 94.2 mph. It reaches the eighth mile in 9.18 s and clears the first 60 ft in 2.04 s. These are theoretical times from a physics simulation, not measured runs.
How much power does the MINI Countryman John Cooper Works 2.0 231 have?
228 bhp and 1,537 kg, which is 148 bhp per tonne. It is all-wheel-drive, turbocharged, with 6 gears and a quoted top speed of 233 km/h. These are theoretical times from a physics simulation, not measured runs.
What cars are comparable to the MINI Countryman John Cooper Works 2.0 231?
Closest here on pace: Mazda CX-7 2.3 Turbo 260 (5.90 s), Cadillac SRX 2.8 V6 300 (5.87 s), Range Rover D350 L460 (5.73 s). Each one can be raced against the MINI Countryman John Cooper Works 2.0 231 in the panel at the top of this page. These are theoretical times from a physics simulation, not measured runs.
Are these real measured times?
No. Every figure on this page is produced by a physics simulation, not by a stopwatch at a drag strip. The MINI Countryman John Cooper Works 2.0 231 is modelled from its published kerb mass, rated power, drivetrain and gearing, then trimmed until it reproduces 2 of its 2 published acceleration figures. Conditions are the same for every car in the set: dry asphalt, 20 °C, sea level, 1 ft rollout.

Figures regenerated 2026-10-12. Every number on this page is computed by the simulator at build time, so the page and the app can never disagree.