← My Auto Racer All cars Ultima 0-60 Comparisons Answers
The Ultima GTR 535 reaches 60 mph in 3.30 s and covers a standing quarter mile in 11.20 s, tripping the lights at 127.9 mph. It clears the first 60 ft in 1.86 s and the eighth mile in 7.32 s, reaching 100 mph in 6.89 s.
Simulated, not measured — computed from published kerb mass, rated power, gearing and drivetrain, then fitted to this car’s own published acceleration figures. Dry asphalt, 20 °C, sea level, 1 ft rollout.
Pick who it runs against, then watch it happen — and change the surface, the weather or the distance and run it again.
| Standing start | Ultima GTR 535 |
|---|---|
| 0–60 mph | 3.30 s |
| 0–100 mph | 6.89 s |
| 60 ft | 1.86 s |
| 1/8 mile | 7.32 s |
| 1/4 mile | 11.20 s |
| Trap speed | 127.9 mph |
The 2015 Ultima GTR 535 is a rear-drive naturally aspirated supercar of 992 kg with 535 bhp, which works out at 539 bhp per tonne. Rear drive and 539 bhp per tonne make the launch the hard part of the run: 60 ft takes 1.86 s. Against the 2,939 cars in the set it is the 370th quickest to 60 mph, inside the fastest quarter, and the 5th quickest of the 5 Ultimas here. Its 127.9 mph trap speed sits about where its 0-60 puts it, so it launches and pulls in roughly equal measure. The simulation is trimmed to 10 of 11 published acceleration figures for this car.
| Specification | Ultima GTR 535 |
|---|---|
| Year | 2015 |
| Power | 535 bhp |
| Kerb mass | 992 kg |
| Power to weight | 539 bhp/t |
| Drivetrain | Rear drive |
| Gears | 7 |
| Engine | Naturally aspirated |
| Top speed | 332 km/h |
| Car | Year | 0–60 | 1/4 mile | Trap | Power |
|---|---|---|---|---|---|
| Laraki Fulgura V8 | 2015 | 3.26 s | 11.25 s | 126.1 mph | 575 bhp |
| Brooke Double R 320 | 2007 | 3.22 s | 11.27 s | 120.0 mph | 315 bhp |
| Stealth B6 | 2000 | 3.26 s | 10.92 s | 137.1 mph | 511 bhp |
Picked for a fair race, not just a matching 0-60: pace, power-to-weight and body shape all count, and at most one is from the same maker.
Figures regenerated 2026-09-02. Every number on this page is computed by the simulator at build time, so the page and the app can never disagree.