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Lincoln Continental 3.0 GTDI V6 400

The Lincoln Continental 3.0 GTDI V6 400 reaches 60 mph in 5.18 s (100 km/h in 5.49 s) and covers a standing quarter mile in 13.81 s, tripping the lights at 99.0 mph. It clears the first 60 ft in 2.03 s and the eighth mile in 8.81 s.

Simulated, not measured — computed from published kerb mass, rated power, gearing and drivetrain, then fitted to this car’s own published acceleration figures. Dry asphalt, 20 °C, sea level, 1 ft rollout.

Lincoln Continental 3.0 GTDI V6 400 Maserati Quattroporte Sport GT

Pick who it runs against, then watch it happen — and change the surface, the weather or the distance and run it again.

Down the strip

Standing start Lincoln Continental 3.0 GTDI V6 400
0–60 mph5.18 s
0–100 km/h5.49 s
0–100 mph—
60 ft2.03 s
1/8 mile8.81 s
1/4 mile13.81 s
Trap speed99.0 mph

About the Continental 3.0 GTDI V6 400

The 2017 Lincoln Continental 3.0 GTDI V6 400 is an all-wheel-drive turbocharged saloon of 1,916 kg with 400 bhp, which works out at 209 bhp per tonne. All-wheel drive is worth most in the first car length: it covers 60 ft in 2.03 s, which is where a four-wheel-drive car takes its margin out of a rear-drive one with the same power. Against the 14,946 cars in the set it is the 2,339th quickest to 60 mph, inside the fastest quarter, and the quickest of the 32 Lincolns here. Its 99.0 mph trap speed sits about where its 0-60 puts it, so it launches and pulls in roughly equal measure. The simulation is trimmed to 2 of 2 published acceleration figures for this car.

On paper

Specification Lincoln Continental 3.0 GTDI V6 400
Year2017
Power400 hp (298 kW)
Kerb mass1,916 kg
Power to weight209 bhp/t
DrivetrainAll-wheel drive
Gears6
EngineTurbocharged
Top speed155 mph (249 km/h), quoted

Similar cars

CarYear 0–601/4 mileTrapPower
Maserati Quattroporte Sport GT20065.17 s13.86 s104.0 mph394 bhp
Infiniti M35h20125.18 s13.76 s101.5 mph359 bhp
Bentley Mulsanne20115.19 s13.89 s100.3 mph506 bhp

Picked for a fair race, not just a matching 0-60: pace, power-to-weight and body shape all count, and at most one is from the same maker.

Where these times sit

0-60 under 6 seconds3,249 cars0-100 km/h under 6 seconds2,894 carsQuarter mile under 14 seconds2,644 carsSlower in the wetevery car, re-runThe cost of altitudeevery car, re-runThe cost of a passengerevery car, re-run
Lincoln 0-60 timesevery modelFastest 4x4s and all-wheel-drive cars2,981 carsFastest cars of the 2010s4,541 cars
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Questions

What is the Lincoln Continental 3.0 GTDI V6 400 0-60 time?
The Lincoln Continental 3.0 GTDI V6 400 reaches 60 mph in 5.18 s, simulated on dry asphalt at 20 °C with a 1 ft rollout. That makes it the 2,339th quickest of the 14,946 cars in the set.
What is the Lincoln Continental 3.0 GTDI V6 400 quarter mile time?
13.81 s at 99.0 mph. It reaches the eighth mile in 8.81 s and clears the first 60 ft in 2.03 s. These are theoretical times from a physics simulation, not measured runs.
How much power does the Lincoln Continental 3.0 GTDI V6 400 have?
400 bhp and 1,916 kg, which is 209 bhp per tonne. It is all-wheel-drive, turbocharged, with 6 gears and a quoted top speed of 249 km/h. These are theoretical times from a physics simulation, not measured runs.
What cars are comparable to the Lincoln Continental 3.0 GTDI V6 400?
Closest here on pace: Maserati Quattroporte Sport GT (5.17 s), Infiniti M35h (5.18 s), Bentley Mulsanne (5.19 s). Each one can be raced against the Lincoln Continental 3.0 GTDI V6 400 in the panel at the top of this page. These are theoretical times from a physics simulation, not measured runs.
Are these real measured times?
No. Every figure on this page is produced by a physics simulation, not by a stopwatch at a drag strip. The Lincoln Continental 3.0 GTDI V6 400 is modelled from its published kerb mass, rated power, drivetrain and gearing, then trimmed until it reproduces 2 of its 2 published acceleration figures. Conditions are the same for every car in the set: dry asphalt, 20 °C, sea level, 1 ft rollout.

Figures regenerated 2026-10-12. Every number on this page is computed by the simulator at build time, so the page and the app can never disagree.