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Lotus Evora GT410 Sport 3.5 V6 416

The Lotus Evora GT410 Sport 3.5 V6 416 reaches 60 mph in 3.39 s (100 km/h in 3.75 s) and covers a standing quarter mile in 11.71 s, tripping the lights at 119.7 mph. It clears the first 60 ft in 1.86 s and the eighth mile in 7.59 s, reaching 100 mph in 8.00 s.

Simulated, not measured — computed from published kerb mass, rated power, gearing and drivetrain, then fitted to this car’s own published acceleration figures. Dry asphalt, 20 °C, sea level, 1 ft rollout.

Lotus Evora GT410 Sport 3.5 V6 416 Mercedes-AMG GT S (C190) 4.0 V8 522

Pick who it runs against, then watch it happen — and change the surface, the weather or the distance and run it again.

Down the strip

Standing start Lotus Evora GT410 Sport 3.5 V6 416
0–60 mph3.39 s
0–100 km/h3.75 s
0–100 mph8.00 s
60 ft1.86 s
1/8 mile7.59 s
1/4 mile11.71 s
Trap speed119.7 mph

About the Evora GT410 Sport 3.5 V6 416

The 2018 Lotus Evora GT410 Sport 3.5 V6 416 is a rear-drive turbocharged coupe of 1,331 kg with 410 bhp, which works out at 308 bhp per tonne. Rear drive and 308 bhp per tonne make the launch the hard part of the run: 60 ft takes 1.86 s. Against the 14,946 cars in the set it is the 548th quickest to 60 mph, inside the fastest five per cent, and the 9th quickest of the 66 Lotuss here. Its 119.7 mph trap speed sits about where its 0-60 puts it, so it launches and pulls in roughly equal measure. The simulation is trimmed to 2 of 2 published acceleration figures for this car.

On paper

Specification Lotus Evora GT410 Sport 3.5 V6 416
Year2018
Power410 hp (306 kW)
Kerb mass1,331 kg
Power to weight308 bhp/t
DrivetrainRear drive
Gears6
EngineTurbocharged
Top speed171 mph (275 km/h), quoted

Similar cars

CarYear 0–601/4 mileTrapPower
Mercedes-AMG GT S (C190) 4.0 V8 52220173.36 s11.80 s116.5 mph515 bhp
Jaguar F-Type Coupe 5.0 V8 57520203.27 s11.71 s116.8 mph567 bhp
Bristol Bullet 4.8 V8 37020173.37 s11.81 s114.7 mph369 bhp

Picked for a fair race, not just a matching 0-60: pace, power-to-weight and body shape all count, and at most one is from the same maker.

Where these times sit

0-60 under 4 seconds1,060 cars0-100 km/h under 4 seconds881 carsQuarter mile under 12 seconds780 cars0-100 under 9 seconds871 carsTraps over 110 mph1,380 carsSlower in the wetevery car, re-runThe cost of altitudeevery car, re-runThe cost of a passengerevery car, re-run
Lotus 0-60 timesevery modelFastest coupes911 carsFastest cars of the 2010s4,541 cars
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Questions

What is the Lotus Evora GT410 Sport 3.5 V6 416 0-60 time?
The Lotus Evora GT410 Sport 3.5 V6 416 reaches 60 mph in 3.39 s, simulated on dry asphalt at 20 °C with a 1 ft rollout. That makes it the 548th quickest of the 14,946 cars in the set.
What is the Lotus Evora GT410 Sport 3.5 V6 416 quarter mile time?
11.71 s at 119.7 mph. It reaches the eighth mile in 7.59 s and clears the first 60 ft in 1.86 s. These are theoretical times from a physics simulation, not measured runs.
How much power does the Lotus Evora GT410 Sport 3.5 V6 416 have?
410 bhp and 1,331 kg, which is 308 bhp per tonne. It is rear-drive, turbocharged, with 6 gears and a quoted top speed of 275 km/h. These are theoretical times from a physics simulation, not measured runs.
What cars are comparable to the Lotus Evora GT410 Sport 3.5 V6 416?
Closest here on pace: Mercedes-AMG GT S (C190) 4.0 V8 522 (3.36 s), Jaguar F-Type Coupe 5.0 V8 575 (3.27 s), Bristol Bullet 4.8 V8 370 (3.37 s). Each one can be raced against the Lotus Evora GT410 Sport 3.5 V6 416 in the panel at the top of this page. These are theoretical times from a physics simulation, not measured runs.
Are these real measured times?
No. Every figure on this page is produced by a physics simulation, not by a stopwatch at a drag strip. The Lotus Evora GT410 Sport 3.5 V6 416 is modelled from its published kerb mass, rated power, drivetrain and gearing, then trimmed until it reproduces 2 of its 2 published acceleration figures. Conditions are the same for every car in the set: dry asphalt, 20 °C, sea level, 1 ft rollout.

Figures regenerated 2026-10-12. Every number on this page is computed by the simulator at build time, so the page and the app can never disagree.