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Ruf Ultimate

The Ruf Ultimate reaches 60 mph in 2.88 s (100 km/h in 3.01 s) and covers a standing quarter mile in 10.90 s, tripping the lights at 127.7 mph. It clears the first 60 ft in 1.70 s and the eighth mile in 7.02 s, reaching 100 mph in 6.58 s.

Simulated, not measured — computed from published kerb mass, rated power, gearing and drivetrain, then fitted to this car’s own published acceleration figures. Dry asphalt, 20 °C, sea level, 1 ft rollout.

Ruf Ultimate Gumpert Apollo Speed

Pick who it runs against, then watch it happen — and change the surface, the weather or the distance and run it again.

Down the strip

Standing start Ruf Ultimate
0–60 mph2.88 s
0–100 km/h3.01 s
0–100 mph6.58 s
60 ft1.70 s
1/8 mile7.02 s
1/4 mile10.90 s
Trap speed127.7 mph

About the Ultimate

The 2016 Ruf Ultimate is a rear-drive turbocharged supercar of 1,215 kg with 582 bhp, which works out at 479 bhp per tonne. Rear drive and 479 bhp per tonne make the launch the hard part of the run: 60 ft takes 1.70 s. Against the 14,946 cars in the set it is the 223rd quickest to 60 mph, inside the fastest five per cent, and the 2nd quickest of the 23 Rufs here. Its 127.7 mph trap speed sits about where its 0-60 puts it, so it launches and pulls in roughly equal measure. The simulation is trimmed to 9 of 11 published acceleration figures for this car.

On paper

Specification Ruf Ultimate
Year2016
Power582 hp (434 kW)
Kerb mass1,215 kg
Power to weight479 bhp/t
DrivetrainRear drive
Gears7
EngineTurbocharged
Top speed211 mph (339 km/h), quoted

Similar cars

CarYear 0–601/4 mileTrapPower
Gumpert Apollo Speed20092.86 s10.59 s132.8 mph691 bhp
Mosler MT900SC20073.01 s10.88 s130.3 mph630 bhp
Bristol Fighter S20152.98 s10.93 s131.2 mph660 bhp

Picked for a fair race, not just a matching 0-60: pace, power-to-weight and body shape all count, and at most one is from the same maker.

Head to head

Vauxhall Corsa 3dr 1.0 60 vs Ruf UltimateFull comparisonVauxhall Mokka 1.6 116 vs Ruf UltimateFull comparisonVolvo XC60 3.2 243 vs Ruf UltimateFull comparisonVolvo V60 1.6 E85 180 (2014) vs Ruf UltimateFull comparisonKia Ceed 1.6 CRDi 136 (Mk3) vs Ruf UltimateFull comparisonHyundai Kona 1.6 177 vs Ruf UltimateFull comparisonHyundai Tucson 2.0 CRDi 185 vs Ruf UltimateFull comparison

Where these times sit

0-60 under 3 seconds271 cars0-100 km/h under 4 seconds881 carsQuarter mile under 11 seconds272 cars0-100 under 7 seconds311 carsTraps over 120 mph651 carsSlower in the wetevery car, re-runThe cost of altitudeevery car, re-runThe cost of a passengerevery car, re-run
Ruf 0-60 timesevery modelFastest supercars629 carsFastest cars of the 2010s4,541 cars
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Questions

What is the Ruf Ultimate 0-60 time?
The Ruf Ultimate reaches 60 mph in 2.88 s, simulated on dry asphalt at 20 °C with a 1 ft rollout. That makes it the 223rd quickest of the 14,946 cars in the set.
What is the Ruf Ultimate quarter mile time?
10.90 s at 127.7 mph. It reaches the eighth mile in 7.02 s and clears the first 60 ft in 1.70 s. These are theoretical times from a physics simulation, not measured runs.
How much power does the Ruf Ultimate have?
582 bhp and 1,215 kg, which is 479 bhp per tonne. It is rear-drive, turbocharged, with 7 gears and a quoted top speed of 339 km/h. These are theoretical times from a physics simulation, not measured runs.
What cars are comparable to the Ruf Ultimate?
Closest here on pace: Gumpert Apollo Speed (2.86 s), Mosler MT900SC (3.01 s), Bristol Fighter S (2.98 s). Each one can be raced against the Ruf Ultimate in the panel at the top of this page. These are theoretical times from a physics simulation, not measured runs.
Are these real measured times?
No. Every figure on this page is produced by a physics simulation, not by a stopwatch at a drag strip. The Ruf Ultimate is modelled from its published kerb mass, rated power, drivetrain and gearing, then trimmed until it reproduces 9 of its 11 published acceleration figures. Conditions are the same for every car in the set: dry asphalt, 20 °C, sea level, 1 ft rollout.

Figures regenerated 2026-10-16. Every number on this page is computed by the simulator at build time, so the page and the app can never disagree.